FIELD GUIDE / BUILDS

CONTROL Resonant Build Guide: Three Loadouts and Upgrade Order

QUICK ANSWER

For an early survival setup, equip Cleave + Crush, choose Shield after The Artist, and unlock Perfect Dodge before chasing damage bonuses. Use Strike + Crush for Falter pressure, or Glaive + Crush + Ignite once the Central Resonant is defeated for a Burn setup. These are role-based recommendations, not measured DPS rankings.

On this page · chapters and routes

Choose a setup for your progress

Setup Available from Primary / Secondary First ability to prioritize Best use
Survival After Orientation Cleave / Crush Shield from The Artist Short, safe melee punishes
Falter After Orientation and Talent unlocks Strike / Crush Barrage from The Artist Build Falter and chain executions
Burn After the Central Resonant Glaive / Crush Ignite Apply Burn while keeping weapon attacks active

If you already selected a different Artist reward, keep it until you have a Reset Item. The recommendation does not require spending a scarce reset immediately. Unlocking a form is separate from equipping it in The Gap.

Survival: Cleave, Crush and Shield

Slot or upgrade Equip or pursue Condition
Primary Cleave Upgrade the attacks you actually use
Secondary Crush Use its heavier punish after an opening
Combo Finisher Concussive Beatdown Requires the finisher system; see unlock steps
Artist ability Shield Available only after defeating The Artist
Other ability slots Your earned rewards; leave locked slots alone Later bosses unlock the rest
Talents Perfect Dodge, then Cleansing Rush when accessible Timing and recovery before conditional damage
Artifact Heart Monitor as optional emergency protection Urban Survival reward; it breaks when triggered

Loop: read the attack → dodge or use Shield → land a short Cleave punish → use Crush only in a longer opening → retreat with Power left for defense. Do not commit to a full combo if the boss has already started its next wind-up. Heart Monitor is an upgrade to pursue, not an assumed starting item.

Against The Artist on your first run, Shield is not available yet: use weapon attacks and dodges until you earn the reward. See the Artist phases.

Falter: Strike, Crush and execution windows

Slot or upgrade Equip or pursue Why
Primary / Secondary Strike / Crush Direct attacks followed by a heavier punish
Finisher Concussive Beatdown A straightforward end to a completed combo
Artist ability Barrage Pressure when melee range is unsafe
Dancer ability Ground Slam, if chosen Group impact and rooftop exploration
Talents Perfect Dodge, Dominance, Retribution Turn readable openings into Falter and execution pressure
Artifact option Golden Earrings More Falter at the cost of Raw Damage; recipe

Loop: dodge a committed strike → retaliate → build Falter without chasing → execute when the prompt appears → attack during Dominance → refresh through another execution when enemies remain. This is a crowd-control plan; a mobile boss may not offer enough uninterrupted hits.

Skip Golden Earrings if kills are already slow. A Falter bonus with a damage drawback is not a universal improvement. If you cannot finish strings, use shorter attacks rather than stacking more bonuses onto missed hits.

Burn: Glaive, Crush and Ignite

Slot or upgrade Equip or pursue Unlock condition
Primary / Secondary Glaive / Crush Unlock and equip both forms
Core ability Ignite Choose after The Deserter in Central
Dancer ability Ground Slam or your existing Push One reward choice, not both by default
Park ability Spore Burst Choose after The Collective
Underpass ability Spike or your existing Astral Rebuke Choose after The Physicist
Talents Perfect Dodge, Cleansing Rush; add status-related nodes when available Read each prerequisite before buying
Early Artifact option Lighter Central Resonant reward; slows Burn buildup on Dylan

Loop: activate Ignite → apply Burn with safe Glaive hits → reposition → apply Infected with Spore Burst against a target that survives long enough → use Crush in a clear opening. The ability guide explains Burn, Infected and Astralized interactions. Keep your actual Artist reward as the remaining offensive or defensive tool.

Spore Burst and an Underpass power are later additions. Before those bosses, run the same weapon-and-Ignite loop with fewer abilities. Do not spend all Power applying statuses to a small enemy that would die to an ordinary attack.

Artifact slots and late upgrades

The first playthrough has three Artifact slots; New Game+ adds a fourth. Matching-family restrictions still apply. A late candidate trio is Bout Guard for Power regeneration, 1996 Commemorative Coin for Health Elements, and Trusted Spanner for Raw Damage. Their sources are The Complete Set, the Unknown Resonant, and Every Dog Has Her Day respectively. Check family icons in your current Loadout before forming or equipping a combination.

Bout Guard also increases incoming damage, so replace it if survival is the problem. A fourth slot does not waive family restrictions. See Artifact effects, recipes and acquisition before spending materials.

Build Power and Aberrant Strength

Check the Status screen when entering a harder zone. Overall Build Power and the Aberrant Strength requirement used by finishers and trophies are related progression checks, but should not be treated as interchangeable labels. Weapon upgrades, including unequipped forms, contribute to Aberrant Strength. No exact conversion formula is confirmed here.

Improve the active primary, add a complementary secondary, equip one usable finisher, then address Health or Power shortages. Spend surplus materials on other forms when your active setup is stable or you need a strength threshold. A traversal gate needs a Fault unlock, not extra damage.

If the setup does not work

  • You die during long strings: shorten the punish; improve Health and recovery first.
  • Power empties before a safe response: cast less often, then pursue Power upgrades.
  • Falter fills but damage feels low: remove a damage-reducing Artifact.
  • An ability in the table is missing: finish its boss or use a Reset Item at The Gap; do not assume all branches unlock together.
  • You cannot reach the objective: check Reach, Shift and the story gates.

Sources: GamesRadar weapon comparison, Epic Games Store ability guide, KeenGamer beginner Talent and loadout guide, KeenGamer late-game loadout, Artifact sources.

Sources and notes

Game details are based on the linked guides and supplied research. They have not all been independently tested in game.

KEEP GOING

Your next step

Suggested guides

WalkthroughLaundry puzzleCodes
Open walkthrough →