FIELD GUIDE / BUILDS
CONTROL Resonant Build Guide: Three Loadouts and Upgrade Order
For an early survival setup, equip Cleave + Crush, choose Shield after The Artist, and unlock Perfect Dodge before chasing damage bonuses. Use Strike + Crush for Falter pressure, or Glaive + Crush + Ignite once the Central Resonant is defeated for a Burn setup. These are role-based recommendations, not measured DPS rankings.
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Choose a setup for your progress
| Setup | Available from | Primary / Secondary | First ability to prioritize | Best use |
|---|---|---|---|---|
| Survival | After Orientation | Cleave / Crush | Shield from The Artist | Short, safe melee punishes |
| Falter | After Orientation and Talent unlocks | Strike / Crush | Barrage from The Artist | Build Falter and chain executions |
| Burn | After the Central Resonant | Glaive / Crush | Ignite | Apply Burn while keeping weapon attacks active |
If you already selected a different Artist reward, keep it until you have a Reset Item. The recommendation does not require spending a scarce reset immediately. Unlocking a form is separate from equipping it in The Gap.
Survival: Cleave, Crush and Shield
| Slot or upgrade | Equip or pursue | Condition |
|---|---|---|
| Primary | Cleave | Upgrade the attacks you actually use |
| Secondary | Crush | Use its heavier punish after an opening |
| Combo Finisher | Concussive Beatdown | Requires the finisher system; see unlock steps |
| Artist ability | Shield | Available only after defeating The Artist |
| Other ability slots | Your earned rewards; leave locked slots alone | Later bosses unlock the rest |
| Talents | Perfect Dodge, then Cleansing Rush when accessible | Timing and recovery before conditional damage |
| Artifact | Heart Monitor as optional emergency protection | Urban Survival reward; it breaks when triggered |
Loop: read the attack → dodge or use Shield → land a short Cleave punish → use Crush only in a longer opening → retreat with Power left for defense. Do not commit to a full combo if the boss has already started its next wind-up. Heart Monitor is an upgrade to pursue, not an assumed starting item.
Against The Artist on your first run, Shield is not available yet: use weapon attacks and dodges until you earn the reward. See the Artist phases.
Falter: Strike, Crush and execution windows
| Slot or upgrade | Equip or pursue | Why |
|---|---|---|
| Primary / Secondary | Strike / Crush | Direct attacks followed by a heavier punish |
| Finisher | Concussive Beatdown | A straightforward end to a completed combo |
| Artist ability | Barrage | Pressure when melee range is unsafe |
| Dancer ability | Ground Slam, if chosen | Group impact and rooftop exploration |
| Talents | Perfect Dodge, Dominance, Retribution | Turn readable openings into Falter and execution pressure |
| Artifact option | Golden Earrings | More Falter at the cost of Raw Damage; recipe |
Loop: dodge a committed strike → retaliate → build Falter without chasing → execute when the prompt appears → attack during Dominance → refresh through another execution when enemies remain. This is a crowd-control plan; a mobile boss may not offer enough uninterrupted hits.
Skip Golden Earrings if kills are already slow. A Falter bonus with a damage drawback is not a universal improvement. If you cannot finish strings, use shorter attacks rather than stacking more bonuses onto missed hits.
Burn: Glaive, Crush and Ignite
| Slot or upgrade | Equip or pursue | Unlock condition |
|---|---|---|
| Primary / Secondary | Glaive / Crush | Unlock and equip both forms |
| Core ability | Ignite | Choose after The Deserter in Central |
| Dancer ability | Ground Slam or your existing Push | One reward choice, not both by default |
| Park ability | Spore Burst | Choose after The Collective |
| Underpass ability | Spike or your existing Astral Rebuke | Choose after The Physicist |
| Talents | Perfect Dodge, Cleansing Rush; add status-related nodes when available | Read each prerequisite before buying |
| Early Artifact option | Lighter | Central Resonant reward; slows Burn buildup on Dylan |
Loop: activate Ignite → apply Burn with safe Glaive hits → reposition → apply Infected with Spore Burst against a target that survives long enough → use Crush in a clear opening. The ability guide explains Burn, Infected and Astralized interactions. Keep your actual Artist reward as the remaining offensive or defensive tool.
Spore Burst and an Underpass power are later additions. Before those bosses, run the same weapon-and-Ignite loop with fewer abilities. Do not spend all Power applying statuses to a small enemy that would die to an ordinary attack.
Artifact slots and late upgrades
The first playthrough has three Artifact slots; New Game+ adds a fourth. Matching-family restrictions still apply. A late candidate trio is Bout Guard for Power regeneration, 1996 Commemorative Coin for Health Elements, and Trusted Spanner for Raw Damage. Their sources are The Complete Set, the Unknown Resonant, and Every Dog Has Her Day respectively. Check family icons in your current Loadout before forming or equipping a combination.
Bout Guard also increases incoming damage, so replace it if survival is the problem. A fourth slot does not waive family restrictions. See Artifact effects, recipes and acquisition before spending materials.
Build Power and Aberrant Strength
Check the Status screen when entering a harder zone. Overall Build Power and the Aberrant Strength requirement used by finishers and trophies are related progression checks, but should not be treated as interchangeable labels. Weapon upgrades, including unequipped forms, contribute to Aberrant Strength. No exact conversion formula is confirmed here.
Improve the active primary, add a complementary secondary, equip one usable finisher, then address Health or Power shortages. Spend surplus materials on other forms when your active setup is stable or you need a strength threshold. A traversal gate needs a Fault unlock, not extra damage.
If the setup does not work
- You die during long strings: shorten the punish; improve Health and recovery first.
- Power empties before a safe response: cast less often, then pursue Power upgrades.
- Falter fills but damage feels low: remove a damage-reducing Artifact.
- An ability in the table is missing: finish its boss or use a Reset Item at The Gap; do not assume all branches unlock together.
- You cannot reach the objective: check Reach, Shift and the story gates.
Sources: GamesRadar weapon comparison, Epic Games Store ability guide, KeenGamer beginner Talent and loadout guide, KeenGamer late-game loadout, Artifact sources.
Sources and notes
Game details are based on the linked guides and supplied research. They have not all been independently tested in game.