FIELD GUIDE / WALKTHROUGH

CONTROL Resonant Walkthrough and Recommended Quest Order

QUICK ANSWER

Follow Downtown → Central → Evacuation → West Incursion → Underpass → Unknown, and check all three Quest Log strands when progression stops. Enemy of My Enemy needs both Central and West Incursion Resonants; Recursions and Iterations needs the Subway Fault; the Unknown route needs Pope's Research. Use the mission index below to find the exact gate.

On this page · chapters and routes

A practical zone route from the PowerPyx all-quests list is Downtown → Central → Evacuation Zone → West Incursion Zone → Underpass → Unknown. The Park is optional for the critical path, although its activities contribute abilities, resources and completion progress. This is a recommended sequence, not a claim that the game forbids another order.

The three strands at a glance

Strand What you gain Why it interrupts the apparent main path
Contain the Crisis Core story objectives and FBC infrastructure progress Later chapters explicitly require particular other quests
Search for Jesse Traversal tools through the Incursion, Subway and Underpass Faults A route may be physically inaccessible until its Fault is cleared
Defeating Resonants Major boss rewards and story gates Some crisis chapters need specific zone Resonants defeated

The first sequence is straightforward: Orientation, Welcome to Manhattan, Evacuation Procedures, and Arish's Briefing. After that, Notes: Plan of Attack asks for Power Lines and Into the Sinkhole. Treat them as two branches of one checkpoint. If Power Lines looks stuck at its final power station, the station-by-station guide explains the calibration order and mold circuit.

Later, Enemy of My Enemy requires the Central and West Incursion Resonants. Recursions and Iterations can pause for Jesse Sightings: The Subway Fault, and The House in Distress can pause for the Underpass Fault. These are real gates, not missing objective markers. The final Unknown route requires Pope's Research while progressing through Sever the Hedron Links. Keep the side-story name in mind, since not all optional-looking quests are optional for story navigation.

Story milestone route

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The table deliberately shows gates rather than pretending every player sees identical quest timing. Check your own Quest Log, especially if you fought a Resonant earlier than this route assumes. The abilities page explains what each traversal or combat unlock changes; the boss page distinguishes the six named Resonants from the separate Hedron fight.

Main mission index

The source lists 14 crisis milestones, with Power Lines and Into the Sinkhole nested under Plan of Attack. These are progression checkpoints, not a promise of identical timing in every run.

Mission or note Dependency / next action
Orientation Opening story and first Artist encounter
Welcome to Manhattan Continue after Orientation
Evacuation Procedures Follow the evacuation objective; rescue Arish
Arish’s Briefing Speak at the Central Field Office
Notes: Plan of Attack Complete BOTH Power Lines and Into the Sinkhole
Enemy of My Enemy Defeat Central AND West Incursion Resonants
Recursions and Iterations Finish Subway Fault when the route requires Reach
The House in Distress Finish Underpass Fault when prompted
The Hedron Link Leads into Unknown progression
Sever the Hedron Links Use Pope’s Research Gravity Wells across Unknown
Rebuild Late-story sequence
Fight the Core Final combat route
The End Story conclusion
The Beginning (Epilogue) Post-story transition

Jesse Faults and Resonant branches

  • Incursion Fault: West Incursion; unlock Shift before the theater route.
  • Subway Fault: Evacuation; unlock Reach before its later gates.
  • Underpass Fault: continue the Jesse strand when The House in Distress requires it.
  • Artist: part of Orientation. The later boss branches are West Incursion, Central, Underpass, Park and Unknown; Bosses provides gates and reward choices.

Side-story index

A guide link opens a local route when available, or the source walkthrough for stories outside this site’s current coverage. Carbon Copy is grouped here but has three distinct parts.

Story Completion / timing Route
Freeze Frame 14 cameras plus final containment Open route
The Party Won’t Stop Nine karaoke choices; save everyone for the trophy Open route
Into the Valley of Death Altered Item group Open route
Pope’s Research Eight balloons; required for Unknown travel Open route
Every Dog Has Her Day Seven toy returns plus final Gap interaction Open route
Urban Survival Survivalist investigation and photograph return Open route
Unsupervised Science Six labs and final Threshold Open route
The Last Taxi Seven cabs and final payphone call Open route
Zoe’s Briefing Leads to Maintenance Protocol Open route
Maintenance Protocol Underpass repair route Open route
New Growth Park FBC Base rooftop guard starts it Open route
Carbon Copy I–III Three stages; start New Growth first Open route
A New Directive Altered Item group Open route
Crossing the Threshold Threshold group; Wilson choice affects hood Open route
Panopticon Service Request Langston task; Altered Item group Open route
The Complete Set Four speakers, subwoofer and ritual Open route

What to do when there is no useful marker

Open all three main quest groups and read the exact wording of the unfinished objective. If it names a Fault, follow Search for Jesse. If it names a Resonant, prepare for that zone's boss. If it mentions an investigation or relay in Unknown, check Pope's Research. A story marker above a street may also correspond to a basement, tunnel or rooftop entrance; Unsupervised Science is a common example of the map showing the area while the actionable path lies below it.

If enemies feel markedly tougher than those in the last zone, inspect Build Power and recent upgrades before assuming the mission is glitched. Improve the primary form you can actually use, add a complementary secondary, and take Health or Power upgrades as necessary. The build guide separates overall progression strength from the active moves in your two slots.

When to do side stories

Do a side story when it sits near your current route, grants a needed upgrade, or unlocks a known progression gate. Save a full map sweep until you have movement abilities: Shift and Reach turn some initially unreachable objects into ordinary cleanup. For collectibles, the useful question is which quest is active, not simply how many icons remain. The Last Taxi spans seven zones; Freeze Frame spans 14 cameras; The Complete Set has four speakers, a subwoofer and a ritual. None is well served by treating the first pickup as the finish.

The trophy roadmap groups Threshold, Altered Item, mold and zone-cleanup requirements. If you want story-only progress, those can mostly wait; the notable exception is any named mission gate such as Pope's Research and any choice you do not want to replay.

Quick route questions

Is there one mandatory zone order? No. The suggested Downtown-to-Unknown route minimizes backtracking for many players, but the three strands overlap.

Why will Enemy of My Enemy not start? Confirm both required Central and West Incursion Resonants are finished.

Why can I not reach a marked objective? Look for an unfinished Jesse Fault or an alternate underground/rooftop entrance before assuming a bug.

Should I clear The Park? It is optional for the story route cited above, but useful for upgrades and completion.

Return to the CONTROL Resonant guide hub for an exact puzzle, boss, ability or collectible guide.

Source: PowerPyx's all-quests walkthrough.

Sources and notes

Game details are based on the linked guides and supplied research. They have not all been independently tested in game.

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